﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace PloobsEngine.SceneControl
{
    public interface IDeferredLightMap 
    {
        void SetLightMap();
        void ResolveLightMap();
        void DrawLights(GameTime gameTime,IWorld world, IDeferredGBuffer deferredGBuffer);
        void LoadContent(EngineStuff engine, bool useFloatBuffer);
        Texture2D this[DeferredLightMapType type]
        {
            get;            
        }

        
    }
    public enum DeferredLightMapType
    {
        LIGHTMAP
    }
}
